

These reward you for purposefully crashing other drivers and even provide an optional slow-motion camera angle to ensure the carnage is as much to your benefit as possible. At first you were simply rewarded for dangerous driving, which built up your turbo boost meter, and then in Burnout 3 the concept of takedowns were introduced. It did bring something new to the genre though, in the form of extreme vehicular violence. The series started back in 2001 and even then was an unusually old school arcade racer, a game that clearly remembered the glory days of OutRun and Ridge Racer and wanted to keep things just as simple and fun. If you’ve never heard of or played Burnout before then don’t worry, it’s not going to take long to get up to speed. (Which flopped, although the remainder at Criterion have had better success working on Star Wars: Battlefront II’s Starfighter Assault and Battlefield V’s Firestorm.) Criterion were soon moved away from Burnout and onto the Need For Speed series, before being broken up and the majority of the staff moved to Ghost Games to reboot Need For Speed. The original games were made by British developer Criterion Games, who were bought by EA in 2004 and, well… you can pretty much guess the rest. The franchise in question here is Burnout, which despite a remaster of Burnout Paradise last year hasn’t seen a proper new entry in over a decade. That’s exactly what’s happened with Dangerous Driving and it’s tempting to say that the only difference that makes is the name, except there is one other important detail it’s missing: a sizeable budget. Spiritual sequels are an increasingly common concept in modern gaming, where dormant franchises are revived in all but name – often by the original developers. The creators of Burnout return with an original arcade racer that has no time for braking or the rules of the road.Īkka Arrh review - the Atari classic that never was Dangerous Driving (PS4) – please drive dangerously
